Please consider your character as more than just a series of dots. Starting Anarchs receive 12/8/5 points.Īll abilities start with 0 points, and no ability can be raised higher than 3 at this stage. Starting Camarilla and Sabbat characters receive 13/9/5 points to spend on their Talents, Skills, and Knowledges. Starting Camarilla and Sabbat characters receive 7/5/3 points to spend on their Physical (Strength, Dexterity, Stamina), Social (Charisma, Manipulation, Appearance), and Mental (Perception, Intelligence, Wits) traits.Īnarchs start with 6/5/3 points. Nature and Demeanor define a lot about who your character is and why they act the way they do consider them carefully! This is the 'face' your character shows to the world.
This is your character's true colors their real motivation. Please refer to the 'Restrictions' section to determine which clans are available, and which are not. 'Gunrunner', 'Information Broker', or 'Patron of the Arts') This is a short sentence or even just a phrase that sums up your character. Use the standard character creation system as detailed in the Vampire: The Masquerade core rulebook (Revised)
House Rules section before submitting a character for approval.